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Codecs
A Codec is a device or program capable of performing Encoding and Decoding on
a digital data stream or signal. The word "codec" is a portmanteau of any of the
following: 'Compressor-Decompressor', 'Coder-Decoder', or
'Compression/Decompression algorithm'.
Codecs encode a stream or signal for transmission, storage or encryption and
decode it for viewing or editing. Codecs are often used in videoconferencing and
streaming media solutions. A video camera's ADC converts its analog signals into
digital signals, which are then passed through a video compressor for digital
transmission or storage. A receiving device then runs the signal through a video
decompressor, then a DAC for analog display. An audio compressor converts analog
audio signals into digital signals for transmission or storage. A receiving
device then converts the digital signals back to analog using an audio
decompressor, for playback.
The raw encoded form of audio and video data is often called essence, to
distinguish it from the metadatainformation that together make up the
information content of the stream and any "wrapper" data that is then added to
aid access to or improve the robustness of the stream.
Most codecs are lossy, in order to get a reasonably small file size. There are
lossless codecs as well, but for most purposes the almost imperceptible increase
in quality is not worth the considerable increase in data size. The main
exception is if the data will undergo more processing, especially editing, in
the future, in which case the repeated lossy encoding could degrade the quality
of the eventual file too much. Using more than one codec or encoding scheme
throughout processing can also degrade quality but there are many situations
where this cannot be avoided. There are many codecs which are designed to
emphasize certain aspects of the media to be encoded. For example, a digital
video (using a DV codec) of a sports events like baseball or soccer need to
encode motion well but not necessarily exact colors. Where a video of an art
exhibit needs to perform well encoding color and surface texture. There are
hundreds or even thousands of codecs ranging from free ones to ones costing
hundreds of dollars or more.
Many multimedia data streams need to contain both audio and video data, and
often some form of metadata that permits synchronization of the audio and video.
Each of these three streams may be handled by different programs, processes, or
hardware; but for the multimedia data stream to be useful in stored or
transmitted form, they must be encapsulated together in a container format.
An endec is a similar (but not identical) concept for hardware.
While many people explain that AVI is a codec, they are incorrect. AVI
(nowadays) is a container format, which many codecs might use (although not to
ISO). There are other well known alternative containers such as Ogg, ASF,
QuickTime, RealMedia and MP4.
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